DayZ promises are down the drain.
I have been playing this game since 2014 for roughly a couple of years. This how my personal mood developed for this game over time. And of 41.000 other people.
This game had a very promising start, but the inability of the development team to quickly iterate towards better versions simply took eventually all the fun out of this. What is remaining is a base of people who either haven’t given up hope yet or are true fans. I admire their strength and resilience.
DayZ had a few problems at the beginning. In most games those bugs wouldn’t have been too fundamental, but here they were. The inability to fix them lead to a losing trust.
In the next few years the game significantly developed in a few areas. A lot of in-game clothings and equipment were added. They implemented a new renderer. They probably fixed some bugs, but the game felt stale, as it still was suffering from a lot of issues.
Now, 3 years later we are not really close to stable, not to 1.0 and haven’t seen great progress either.
In the early beginning of 2017 PUBG was started. That game suffered from showstopper-bugs right from the start, quickly iterated over a few versions and with its rather simplistic approach completely rocked the world. Almost 3.0 Mio players playing it right now.
There are plenty of excuses to make and proper explanations for where DayZ suffered. And I could imagine in a few years DayZ might be back, as the game itself is great, the idea convincing. But at the minute, if they had to earn money with it still, they would have issues.
Luckily DayZ was given a huge perspective and was sold more than 3 million times by now. This means quite a good amount of cash was given to Bohemia and hopefully this money will carry the development to a stage where this game is playable and worth playing again.
The biggest issue in my eyes is that the development team tried to forecast when they would be ready. A lot of these estimates were wrong. Wrong by years. That is something a community isn’t able to survive in the long run.
Is DayZ dead? No, it still has a chance to be resurrected. But it was in my eyes a completely wrong approach on development practice. Quickly iterating over the product wouldn’t only have helped in keeping the community alive but actually receiving feedback. It would have established a form of trust, that this team is able to get things over the line.